RagdollReality

Guide

Ragdoll Reality zombies and Horde waves

Checked

You can turn your own targets into the enemy. Throw a dummy into the graveyard and it comes back as a zombie; press the red button under SPAWN A HORDE and a wave arrives without the setup.

Two doors, two different evenings

Route What you need What you get Time to start
Graveyard A dummy you can carry One zombie, plus infection that spreads As long as the walk takes
Horde button Nothing but the button A wave, all at once Seconds

Pick the graveyard if you want to watch the mechanic work. Pick the button if you want to fight.

Route A: convert a target

Carry a dummy to the graveyard and throw it in. The description states the result plainly: it rises as a zombie, chases, pounces and bites.

The part that catches people is the chain. Any normal dummy bitten by a zombie becomes infected and turns too — the horde grows without you touching the graveyard again. Nothing published says a converted dummy can be turned back, so treat the trade as one-way: you spend a passive target and buy an active threat.

Route B: call the wave

The button carries its own instruction — SPAWN A HORDE — Press the red button. Press it and enemies start arriving.

What a run contains is not published: how many waves, how many enemies per wave, whether a boss closes it outside the Zombie Night event, or what the payout is. The Zombie Night announcement described growing waves and a boss, but that described one 90-minute event, not necessarily the default mode.

Name your enemies without merging the lists

The description talks in speeds: slow, normal and fast. The City & Guns announcement names different things: huge Brutes and fast Runners. Two statements, two sources.

Do not assume a Brute is a faster tier. Nothing published maps the two vocabularies together, and guessing here leads to bad advice about what to do when a big one walks in.

What dying costs you

Two products describe the two failure points. Revive Me at R$ 10 puts you straight back in instead of waiting for the next wave. Revive Wave at R$ 15 revives the wave for everyone in the arena instead of returning to the last checkpoint.

Both descriptions imply a free path exists — wait for the next wave, or restart from the checkpoint. What those cost in practice (time, wave progress) is not documented.

I press the button and nothing spawns

Make sure it is the one under the SPAWN A HORDE prompt and not a decorative red panel. If it still does nothing, the graveyard route is independent and works on its own.

The zombie count explodes

That is the infection chain doing exactly what it says. Clear or kill the infected before throwing more dummies in; the wave can outgrow what you can handle much faster than you expect.

Where this goes next

Fast kills covers whether waves beat single-target grinding for your rate. The update history shows which patch brought each piece.